![]() In ELEX II, apparently almost everyone on the planet has forgotten about you (yup you literally save everyone, and they say "Thanks, bye") and you have neglected your family and moved out to the wilderness to be alone and. During this time the Elex was drained from his Alb body and he became weak (it's how the game justifies you building your character) and unable to contend with the newfound emotions that flood his body when it's off Elex (consider this the ultimate drug withdrawal). In the original ELEX, your character Jax is shot down in the beginning of the game and knocked unconscious for a time. There's also some more familiarity brought into the game from the original. You have the ability to join each faction, but as you guessed it, joining one can close the door on others. This is nice and all, but only one new faction? Anyways, moving on. In ELEX II, all four of the factions return (Berserkers, Outlaws, Clerics, Albs) but now you have a new faction to consider, the Morkons. Along the way you'll have companions (as you almost always do in games like this) and your choices will impact how the game unfolds for you. The game is about you learning about these other factions and making your choice as to how you will proceed and which faction you will join. The Albs are cold, merciless, calculating and are the antagonist group of the game who are ex-Clerics that decided the best way to use Elex was to consume it directly, thus granting them exceptional powers and strength at the loss of emotions and free will. These factions fought the Albs over Elex because of its properties, but for the Albs, the Elex was the focal point of their people. The other factions fighting over Elex were the Berserkers (these people purified the Elex by converting it into Mana to gain access to magic), the Outlaws (these renegades only care about profit and using whatever scrap and weaponry they can find to make it happen and they use Elex to make more potent drugs), and the Clerics (this faction believes the comet came from their God, Calaan and use Elex to power their technology). This substance was sought after by multiple factions (Including the Albs), but for various reasons. This planet was impacted by a gigantic comet that brought to the planet a mysterious substance known as Elex. Quick recap for you: In the first game, you play the role of Jax who is a military commander for a group of people known as the Albs on the planet Magalan. If ELEX II is a game that you think "There was an original ELEX?", it's totally understandable. You don't know the outcome (unless you cheat and look on YouTube, but in doing that you're already exercising bad morals by cheating so the outcome has already been determined). Does that take away from the gameplay experience though? No. Doesn't that though negate all morality? If so, then the fundamental core of ELEX II is flawed. Yes, pay a large enough fine and that innocent person you murdered because they caught you stealing something in their safe will all be forgotten. You can actually buy your way out of your Destruction. While this is very simplistic in its design, it's functional to a point. This system is sort of faulted because the negative side is called "Destruction" and basically there's a meter that will tell you how 'bad' your character is. It won't hold your hand and even the random chance encounters with the side missions (there's a lot of them) will play a key role in shaping what kind of character you decide to become. ELEX II wants you to make the hard choices. While some games will let you get away with things, I've had followers who admire me before a conversation and despise me afterwards, but we'll get to that in a moment. What really sets this apart is how it sticks to its dynamics. For starters, the fundamental core of this game revolves around a dynamic choice/morale system. Despite that though, ELEX II brings a lot to the table. Some comical, some nonsensical, some game breaking. When I say flaws, I mean this game has a LOT of flaws. Can ELEX II do the same thing? Let's take a look at the latest offering by THQ Nordic and see whether or not ELEX II warrants the $59.99 price tag.īefore we begin, I should be upfront with you and tell you that this game has its flaws. Upfront, it should be noted that ELEX II is 100% straight to DVD material, but does that make it bad? Some entertainment has become a bigger hit later on in its career. In the entertainment world you have the big AAA blockbuster releases that have millions in marketing being pumped behind them for support, and then there are those titles that I'm calling "straight to DVD" which almost regarded as the neglected stepchild of the entertainment world.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |