especially when I used it against weaker enemies on the Shadowskull bridge. This allows the warrior class to excel at fighting many enemies at once. We are experimenting with giving warrior close-combat cleave attacks. (You can hear the swing though, weird!) Warrior. This includes the sounds for your regular attack- which, for some reason are not even audible in the current game version. So we are doing another sound pass on classes & combat to bring them up to the new quality. Paladin & Alpha Pirate have much better Sound FX than our original classes. This is one of those small changes that will feel really, really good, but most people will never know why. Rabblefroth and Korin carefully reviewed our existing classes and are currently tweeking it to feel perfectly responsive. It is possible the 2018 update broke some things. There are a lot of tiny mis-timings in the hit/damage/particle/feedback of our current combat. So we will modify the existing code the best we can to support features to make everything from questing to battling through dungeons more fun. We have learned SO MUCH! But we do not have time to rewrite the entire game engine from the ground up. We built this, our first 3D MMORPG, from scratch using Unity. There were a lot of technical reasons for this. Originally, we had designed the game around one on one combat with a targeted enemy. We are addressing a lot of things that were brought up a while ago You should be rewarded for collecting and ranking up classes.Modern PCs should effortlessly handle 100 players and a ton of monsters at the same time.Animations / Loaded Items / Particles & Effects must work on supported phone devices.You should never be punished for switching classes.Weapons and Armor should support all classes so you do not have to choose.Every class should be fun to play and be a bit unique.You should be able to play the way you want.axe wielding ninja? Go for it.Philosophy = Keep making the game more fun with each release but today, I would like to talk about improving COMBAT! Combat Philosophy Just like the new warrior lets you cleave through monsters around you. The improved rogue class we have in testing allows you to do this. I posted a video on AdventureQuest 3D's Facebook where I am dual wielding my axe the Blinding Light of Destiny.
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